However, some of the trappings surrounding the combat have left me nonplussed.įor one, abandoned are the quicksaves and quickloads that previous games not only embraced, but adopted, brought home, and called son. Those systems worked about 95% of the time, and despite some shakiness with the animation and cover, I’m convinced that they’re just about the finest examples of those systems around today. The bullet time is great, the cover fits, and the animation does a solid job of selling the actions of both Max and the baddies he’s eliminating. As I wrote on Wednesday, a lot of the fundamentals of combat are satisfying and smooth.
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